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create-toolset

thrixel/build-worldSkill

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Pyth

ScannedSkillSource: GitHub
104 stars +1 this week Updated 16d ago License Apache-2.0 Context ≈154 tokens always loaded
60popular

Why this score

Stars10/35
Usage (forks)4/15
Upkeep25/25
License15/15
Owner history6/10

This repo hosts 4 skills, so its 104 stars are split between them (about 26 each) for scoring.

Popularity score: 60/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 20, 2026 at commit aad00ff99d57, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

Alternatives

Nothing from another maker does quite the same job yet.