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ue-actor-component-architecture

quodsoler/unreal-engine-skillsSkill

Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor pooling. Also use when the user mentions 'BeginPlay', 'Tick', 'SpawnActor', 'CreateDefaultSubobject', 'attach a component', 'root component', 'lifecycle', 'PrimaryActorTick', 'FAttachmentTransformRules'. For collision and overlaps, see ue-physics-collision; for GameMode/Pawn/Cont

ScannedSkillSource: GitHub
400 stars +19 this week Updated 1mo ago License MIT Context ≈158 tokens always loaded
60popular

Why this score

Stars11/35
Usage (forks)4/15
Upkeep20/25
License15/15
Owner history10/10

This repo hosts 10 skills, so its 400 stars are split between them (about 40 each) for scoring.

Popularity score: 60/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 21, 2026 at commit f3742d7b6886, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

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