Home / Skills / ue-actor-component-architecture
ue-actor-component-architecture
quodsoler/unreal-engine-skillsSkill
Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor pooling. Also use when the user mentions 'BeginPlay', 'Tick', 'SpawnActor', 'CreateDefaultSubobject', 'attach a component', 'root component', 'lifecycle', 'PrimaryActorTick', 'FAttachmentTransformRules'. For collision and overlaps, see ue-physics-collision; for GameMode/Pawn/Cont
Why this score
This repo hosts 10 skills, so its 400 stars are split between them (about 40 each) for scoring.
Popularity score: 60/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank
Security
Scanned Oct 21, 2026 at commit f3742d7b6886, with Cisco's open-source skill-scanner.
None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.
A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan
Alternatives
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| Name | Score | Stars | Context | Updated |
|---|---|---|---|---|
| This oneue-actor-component-architecture quodsoler/unreal-engine-skills · Skill | 60 | ★ 400 | ≈158 always | 1mo ago |
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| game-object-components phaserjs/phaser · Skill Both about component and object | 82 | ★ 41k | ≈73 always | 3mo ago |