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threejs-gameplay-systems
majidmanzarpour/threejs-game-skillsSkill
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
Why this score
This repo hosts 9 skills, so its 2,541 stars are split between them (about 282 each) for scoring.
Popularity score: 68/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank
Security
Scanned Oct 21, 2026 at commit 8286774b22a2, with Cisco's open-source skill-scanner.
None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.
A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan
Alternatives
Other makers' add-ons that do the same job, next to this one.
| Name | Score | Stars | Context | Updated |
|---|---|---|---|---|
| This onethreejs-gameplay-systems majidmanzarpour/threejs-game-skills · Skill | 68 | ★ 2.5k | ≈101 always | 1mo ago |
| threejs-fundamentals CloudAI-X/threejs-skills · Skill Both about threej and camera | 71 | ★ 3.6k | ≈80 always | 16d ago |
| gameplay-programmer Donchitos/Claude-Code-Game-Studios · Subagent Both about gameplay and combat | 79 | ★ 27k | ≈32 in chat | 17d ago |