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threejs-gameplay-systems

majidmanzarpour/threejs-game-skillsSkill

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

ScannedSkillSource: GitHubContains scripts
2,541 stars +58 this week Updated 1mo ago License MIT Context ≈101 tokens always loaded
68popular

Why this score

Stars17/35
Usage (forks)6/15
Upkeep20/25
License15/15
Owner history10/10

This repo hosts 9 skills, so its 2,541 stars are split between them (about 282 each) for scoring.

Popularity score: 68/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 21, 2026 at commit 8286774b22a2, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

Alternatives

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This onethreejs-gameplay-systems majidmanzarpour/threejs-game-skills · Skill 68★ 2.5k≈101 always1mo ago
threejs-fundamentals CloudAI-X/threejs-skills · Skill Both about threej and camera 71★ 3.6k≈80 always16d ago
gameplay-programmer Donchitos/Claude-Code-Game-Studios · Subagent Both about gameplay and combat 79★ 27k≈32 in chat17d ago