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h3-game-sprites

gary149/h3-game-spritesSkill

Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable, per-move clip briefs, frame extraction with keying and numeric QC, seamless walk-cycle detection, and the atlas/render math that keeps a character planted and correctly sized in an engine. Use this whenever the user wants game sprites, a sprite sheet, an animated 2D game character

Scanned · 2 to knowSkillSource: GitHubContains scripts
144 stars Updated 3mo ago License MIT Context ≈154 tokens always loaded
64popular

Why this score

Stars15/35
Usage (forks)4/15
Upkeep20/25
License15/15
Owner history10/10

Popularity score: 64/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 20, 2026 at commit d1295576a3de, with Cisco's open-source skill-scanner.

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Alternatives

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