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blender-game-optimization

EL4CTEO/blender-skillsSkill

Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, texture memory. Use when an asset is too heavy, before export, or when targeting a platform budget.

ScannedSkillSource: GitHubContains scripts
281 stars +305 this week Updated 16d ago License MIT Context ≈106 tokens always loaded
63popular

Why this score

Stars10/35
Usage (forks)3/15
Upkeep25/25
License15/15
Owner history10/10

This repo hosts 10 skills, so its 281 stars are split between them (about 28 each) for scoring.

Popularity score: 63/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 20, 2026 at commit 71d031dab8bc, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

Alternatives

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