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bevy-ai-navigation

thedivergentai/Game-Dev-Agentic-SkillsSkill

Bevy 0.20 chase, patrol, and wait policy: an enum brain, a goal, a desired velocity, and a retarget timer on FixedUpdate. Use when an actor must choose a goal before movement. Paths stay on bevy-navigation. Keywords: Brain, Goal, DesiredVelocity, PatrolRoute, FixedUpdate, chase, patrol.

ScannedSkillSource: GitHub
869 stars +21 this week Updated 19d ago License LGPL-3.0 Context ≈77 tokens always loaded
67popular

Why this score

Stars14/35
Usage (forks)3/15
Upkeep25/25
License15/15
Owner history10/10

This repo hosts 10 skills, so its 869 stars are split between them (about 87 each) for scoring.

Popularity score: 67/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 21, 2026 at commit db004d74c406, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

Alternatives

Other makers' add-ons that do the same job, next to this one.

NameScoreStarsContextUpdated
This onebevy-ai-navigation thedivergentai/Game-Dev-Agentic-Skills · Skill 67★ 869≈77 always19d ago
initialize-ai-navigation Unity-Technologies/skills · Skill Both about navigation and patrol 58★ 1.1k≈56 always16d ago
ue-ai-navigation quodsoler/unreal-engine-skills · Skill Both about navigation 60★ 400≈154 always1mo ago
react-navigation callstackincubator/agent-skills · Skill Both about navigation 71★ 1.7k≈53 always27d ago
camp-navigation Obedience-Corp/festival · Skill Both about navigation and path 54★ 77≈52 always16d ago
compose-focus-navigation chrisbanes/skills · Skill Both about navigation 67★ 1.1k≈53 always16d ago