Home / Skills / bevy-ai-navigation
bevy-ai-navigation
thedivergentai/Game-Dev-Agentic-SkillsSkill
Bevy 0.20 chase, patrol, and wait policy: an enum brain, a goal, a desired velocity, and a retarget timer on FixedUpdate. Use when an actor must choose a goal before movement. Paths stay on bevy-navigation. Keywords: Brain, Goal, DesiredVelocity, PatrolRoute, FixedUpdate, chase, patrol.
Why this score
This repo hosts 10 skills, so its 869 stars are split between them (about 87 each) for scoring.
Popularity score: 67/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank
Security
Scanned Oct 21, 2026 at commit db004d74c406, with Cisco's open-source skill-scanner.
None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.
A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan
Alternatives
Other makers' add-ons that do the same job, next to this one.
| Name | Score | Stars | Context | Updated |
|---|---|---|---|---|
| This onebevy-ai-navigation thedivergentai/Game-Dev-Agentic-Skills · Skill | 67 | ★ 869 | ≈77 always | 19d ago |
| initialize-ai-navigation Unity-Technologies/skills · Skill Both about navigation and patrol | 58 | ★ 1.1k | ≈56 always | 16d ago |
| ue-ai-navigation quodsoler/unreal-engine-skills · Skill Both about navigation | 60 | ★ 400 | ≈154 always | 1mo ago |
| react-navigation callstackincubator/agent-skills · Skill Both about navigation | 71 | ★ 1.7k | ≈53 always | 27d ago |
| camp-navigation Obedience-Corp/festival · Skill Both about navigation and path | 54 | ★ 77 | ≈52 always | 16d ago |
| compose-focus-navigation chrisbanes/skills · Skill Both about navigation | 67 | ★ 1.1k | ≈53 always | 16d ago |