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blender-hardsurface-modeling

EL4CTEO/blender-skillsSkill

Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals, cylinder segment budgets, edge attributes from Python. Use for weapons, vehicles, props, architecture, mechanical parts.

ScannedSkillSource: GitHubContains scripts
281 stars +305 this week Updated 16d ago License MIT Context ≈101 tokens always loaded
63popular

Why this score

Stars10/35
Usage (forks)3/15
Upkeep25/25
License15/15
Owner history10/10

This repo hosts 10 skills, so its 281 stars are split between them (about 28 each) for scoring.

Popularity score: 63/100 from public GitHub signals only. It shows how widely used and maintained this is, not how well it works. Not included yet: the fake-star check. The security scan is shown separately and doesn't change the score. How we rank

Security

Scanned Oct 20, 2026 at commit 71d031dab8bc, with Cisco's open-source skill-scanner.

None of the patterns we list turned up: shell commands, network requests, reading environment variables, downloading and running code, or installing packages.

A scan lists patterns in the code. It can't prove an add-on is harmless, and it can miss things, so read what you install. How we scan

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